Time to see what else is that there...
Move away form the creative suite for just a touch to experiment with alternative possibilities of graphic Design and digital art forms. Blender 3D was a main highlight to many graphic artists on youtube. It was interesting because, even though Blender was a free software program, the software was completely malleable to artistic form. Rendering, animations, game engines and physics simulators. Such a great touch of freeware, which can essentially produce realistic results when an individual has had some quality experience with the interface.
The hero was composed with it's limbs spread apart to create a clean, animated movement of objects when the model was parented to a skeleton. The construction of bones also comes to a great advantage to the maneuver of parts during animations or poses (in this case) in blender 3D.
I enjoyed the final outcomes of this experiement, though with great understanding I know how difficult it can be in hours upon hours of refining character shape, to produce a simple result. However, I found this beneficial to my knowledge of 3-D modelling techniques. I may wish to purchase official modelling software in the future, to help develop my skills as a malleable designer and graphic artist.
The relationship between sketch and model, overall came out very well. I could utilize Photoshop to adjust any measurements necessary to the refine the finishing touches of the figurine.
Blender also has great colour and material qualities. For example, I utilized the luminosity and intensity of the colours of the outfit, to reduce shadow from nearby lighting. Because of this, I could also utilize the reflection off of the building, as the spherical daily planet mirrors the background sky image and partially the superman figurine.
Final product . . . Jack
No comments:
Post a Comment