4 November 2012

Cezanne and binocular vision

The previous friday I visited a local open studio talk in a design studio in Bristol. 

The talk was gradual and had allowed listeners to interpret a concept of how visual, digital communication systems and devices alike could be changed to influence a natural sense of depth as our human eyes should naturally interpret the world.

What I try to explain by this, from what I have interpreted by the head of research John Jupe of perceptual technologies who had led the talk, was that motion blur and effects such as depth of field do not exist through out eyes. 

We observe a small depth of field in photography (common e.g macro lens) to represent the unseeable, but as pronounced by Perceptual Technologies, it is merely a representation of peripheral vision.

How would we discard representation?

How could we remove artificial depth?

The use of vision space described my perceptual technologies is to represent natural peripheral vision from within a 3-D environment, projected onto a 2-D plane. E.g, a first person shooter game engine projects onto the television screen electronically, the depth of field is limited as a sense of space between objects unclear. The eye has to observe the distance of objects in relation with each other, whereas in the real world, our eyes can adjust to understand space by creating concentration on a particular point of focus, and leaving the unecassary objects from within peripheral vision.

Cezanne, as well Picasso have been known to vigorously experiment with this concept of natural sight from within imagery; or rather techniques to create greater three dimensional imagery. The use of distortion has been influenced by perceptual technologies and their modern take on alternative vision. vision space.

Perceptual technologies devised an effect as 'ExpD', which is illustrated by perceptual technologies on their webpage. The use of this ExpD effect simulates this desired effect of distortion to represent depth, a more so natural response to three dimensional space on entertainment programs, and many others.

Well inspired.

certainly a website to visit for examples and other extended details 
Jack  

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